Blender geometry nodes - Hair cards from curves
$0+
$0+
https://schema.org/InStock
usd
Daniel Bystedt
This geometry nodes setup makes the process of creating hair cards for games and realtime rendering a lot easier.
The user inputs the following into the geometry nodes setup:
- A set of hair curves
- A set of hair cards
- A surface (a head)
and the geometry nodes setup creates hair cards that are deformed along the hair curves and align their twist to the surface geometry. A tutorial can be found here:
Size
25.1 MB
Add to wishlist
Ratings
70
5
5 stars
97%
4 stars
2%
3 stars
1%
2 stars
0%
1 star
0%