Blender geometry nodes - Hair cards from curves
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Daniel Bystedt
This geometry nodes setup makes the process of creating hair cards for games and realtime rendering a lot easier.
The user inputs the following into the geometry nodes setup:
- A set of hair curves
- A set of hair cards
- A surface (a head)
and the geometry nodes setup creates hair cards that are deformed along the hair curves and align their twist to the surface geometry. A tutorial can be found here:
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25.1 MB
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